Preparing the machine.

S-04 / SERVICE

Native Apple software, built for the platform it runs on.

I develop native applications for iPhone, iPad and Mac with Swift and SwiftUI. The work follows platform conventions while giving the product a distinct and coherent interface.

iPhone, iPad and Mac apps in Swift and SwiftUI, with widgets, extensions, offline data and iCloud sync, built to feel at home on the platform.

SCOPE

  • 01iOS, iPadOS and macOS apps
  • 02Widgets, App Intents and extensions
  • 03Local-first data and CloudKit sync
  • 04App Store release

TOOLS

Swift 6 / SwiftUI / AppKit / CloudKit / SQLite

01

Native capabilities, deliberate scope

A native app can include platform-specific interfaces, widgets, App Intents, extensions, offline data and CloudKit synchronization. We decide which capabilities belong in the first release by looking at the product's actual use cases.

I can work from a new product brief or contribute to an existing codebase. The page's catalog identifies the app surfaces and supporting engineering included in this service.

02

Data and interaction belong together

The data model shapes the app's offline behavior, synchronization strategy and recovery paths. Those decisions should be visible in the interaction design and explicit in the implementation.

Swift and SwiftUI are the core tools. AppKit, SQLite and CloudKit are used when the app's needs call for them; each platform feature should earn its place in the product.

03

A filed example

Cardmaniacs is the native project on file. Its project page documents the product and the available platform evidence. App Store release is part of the service scope when the client's account, assets and review requirements are ready.

NEXT STEP

Describe what needs to be built, what already exists and who will use it. The conversation starts with context and scope.

Brief an Apple app >I'd like to talk about: Native Apple apps. What we are building: Where it stands today: Timeline: Budget range: